Glittereye, the gloomy leader of the Ratatosk lead you to the Warpwood, but on your way you came across a strange being: A modron resembling some kind of mechanic starfish with faces on each „arm“. He identified as 526, a lost unit from the Great Modron March. Tasking you with the mission of escorting him back to Mechanus he now travels with you or waits patiently at the King‘s Table until you find the time to fulfill your mission.
He, too, spoke about something of great importance – namely whatever caused the Warpwood to exist.
The area around warpwood was disturbing; the wood itself had ripples from a point in the middle, much like water when a stone is cast into it. The uncomfortably black mid-point radiated evil, causing Glittereye to succumb to madness and attack you. Dealing with him as you would with any other rabid dog, you put him down.
Heading back to Crux you spotted a plume of smoke rising from one of the buildings in town – The Woodworker‘s Guild! Marlus Van had apparently also succumbed to the maddening sickness of the tree and went on a rampage, setting the house on fire wth people trapped inside.
Being heroes you quickly went inside to rescue the poor souls trapped within and deal with the mad druid.
Being egocentric adventurer assholes you managed to not only loose Marlus, but an unnamed mage that we shall call Jerkmenos turned himself into a Titanosaurus and collapsed the burning building unto three innocent woodworkers trapped in the fire. There should be some kind of a price for this behaviour…. and perhaps there will be….
Also, an assassination attempt was made on Abraham, the father of nations. A glimpse of crimson hair was seen from underneath a hood as an abyssal bolt flew true and nearly killed the old coot.
Dealing with an upset constable and town ruler went better than expected (lazy DM‘ing) and you were forbidden to leave the town.
Veridis Mov asked you about Talismin Redboar, assassin for the Abyssal Lords. Apparently she is the one who tried to kill Abraham, the same girl that you met in Iron Ridge. He told you she was dangerous, very dangerous and her connection to factions within the endless pits of the Abyss does not sit well with him.
Few days later you were contacted by an unnerved tavern owner, a murder had been commited at the King‘s Table – or a very strange suicide. An Ysgardian merchant had been found by the maid inside his room, looking as if he‘d crawled into a trunk by the bed and stabbed himself to death with a dagger.
The owners were adamant not to go to the authorities for some reasons the adventuring, egocentrical, oblivious assholes didn‘t care asking about. An investigation was made and it seemd nothing had been stolen, in fact the only thing missing was the key to the room and even though the merchant had been dead for 3-5 days the owner swore he‘d seen him about just a day ago.
More investigations, stake-outs and interrogations (sort of) later you came across a strange aasimar who you decided to follow, only to find that the Ysgardian merchant had been mimicked by a strange, partly etheral creature that had a face which spoke of decay and hat, partially covered by a macabre mask.
Following the creature you found it took a portal to another realm, Angukwaht (sp) the realm of Set, Lord of Evil. Having battled some of Set‘s Minions you were brought before Nekrotheptis Scorpios, High general in the armies of Set. He knew of the creatures you sought, they had come to the Red Desert to steal the Desert‘s Night, a rare flower from the garden of Set. He said they were aware of this and thus was his armies in position.
he told you to look to your own realm, the defense of Ankugwaht was well in place.
In short, you were dismissed and not killed, which is a bonus.